Toy story 2 game
![toy story 2 game toy story 2 game](https://static.wikia.nocookie.net/gamia_gamepedia_en/images/d/d7/Front-Cover-Toy-Story-2-Buzz-Lightyear-to-the-Rescue!-NA-PS1.jpg)
\projects\pconv\debug\pconv.exe level4c.cfg \projects\pconv\debug\pconv.exe level4b.cfg \projects\pconv\debug\pconv.exe level4a.cfg \projects\pconv\debug\pconv.exe level3c.cfg \projects\pconv\debug\pconv.exe level3b.cfg \projects\pconv\debug\pconv.exe level3a.cfg \projects\pconv\debug\pconv.exe level2c.cfg \projects\pconv\debug\pconv.exe level2b.cfg \projects\pconv\debug\pconv.exe level2a.cfg \projects\pconv\debug\pconv.exe level1c.cfg \projects\pconv\debug\pconv.exe level1b.cfg \projects\pconv\debug\pconv.exe level1a.cfg \projects\pconv\debug\pconv.exe gamewin.cfg \projects\pconv\debug\pconv.exe bonus.cfg \projects\pconv\debug\pconv.exe congrats.cfg Rem ** run from cd directory, requires \projects\pconv\debug\pconv.exe to exist ** Mkgfx.btm rem ** Batch file to make ngn versions of texture files held in gfx directory ** Some of them use a utility called pconv that transforms the graphics from the PlayStation version to the uncompressed *.ngn format.ĭupeconv.btm copy level04\pconv.cfg level03\
#Toy story 2 game Pc
There are some batch (*.bat) scripts used for the PlayStation to PC conversion. Some of them are:Ĭ:\projects\toy2\direct6.cpp C:\projects\toy2\modesel.cpp C:\projects\toy2\toy2.cpp C:\projects\toy2\Win95.cpp C:\projects\nu3d\objcore.c C:\projects\nu3d\world.c C:\projects\nu3d\hobjload.c C:\projects\nu3d\objload.c C:\projects\nu3d\fmv.c Unused Text Files Development Scripts
#Toy story 2 game full
Memory Card is full Memory Card is unformatted format Memory Card? please insert Memory Card A Bug's Life LeftoversĪ lot of source code files are referenced. There's also leftovers from the loading screen of the PlayStation version. Select game and press enter enter name save over this game do you wish to confirm select file
#Toy story 2 game windows
These unused strings are inside the windows game executable:Ī lot of strings were made for the Load Game screen but none of them became used: The text of these two options appears in red instead of green like all other options.
![toy story 2 game toy story 2 game](http://2.bp.blogspot.com/-JmNMoWQrNgo/UxcaX86AEhI/AAAAAAAAALQ/iu4pzA1Bi0Q/s1600/Toy+Story+2+(1).jpg)
Its description is empty, and it allows to choose in the Screen Resolution option between the previously established resolution and Windowed. There's a disabled and non-functional fourth option in the monitor configuration screen (shown at startup of the game) for a cut windowed mode. For example, the loading screen is completely different, and Rex's teeth texture is different. Only two of these boxes have collision, and this explains the origin of the invisible objects you can jump on in that part of the level. The level layout is the same as the final version but with the early textures, you can see three Buzz Lightyear boxes that you can't see with the final textures. When loaded, the UI is visibly broken but otherwise functions normally. There's an unfinished version of textures from level 8 left in a file named _level.ngn. The Windows version is the only version of the game where this debugging feature was left in the final version. This feature can help you in some points of the game, like the boss battles or the speed challenges. You can also press more keys simultaneously to play frame by frame. While in the pause menu, every time you press the pause key again, the game will advance a frame without exiting the menu.